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- /* drawpix.c */
-
- /*
- * Mesa 3-D graphics library
- * Version: 1.2
- * Copyright (C) 1995 Brian Paul (brianp@ssec.wisc.edu)
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- $Id: drawpix.c,v 1.18 1995/11/09 15:15:29 brianp Exp $
-
- $Log: drawpix.c,v $
- * Revision 1.18 1995/11/09 15:15:29 brianp
- * allow glDrawPixels width and height to be zero
- *
- * Revision 1.17 1995/11/03 17:41:17 brianp
- * fixed a few things for C++ compilation
- *
- * Revision 1.16 1995/10/19 15:48:51 brianp
- * replaced a for loop with MEMSET
- *
- * Revision 1.15 1995/10/16 15:25:49 brianp
- * added zooming for stencil drawing/copying
- *
- * Revision 1.14 1995/10/14 16:28:07 brianp
- * added glPixelZoom support
- *
- * Revision 1.13 1995/09/28 16:18:48 brianp
- * replaced a loop in draw_color_pixels with a MEMSET
- *
- * Revision 1.12 1995/09/15 18:46:10 brianp
- * directly call DD.write_color_span under right conditions
- *
- * Revision 1.11 1995/07/24 20:35:20 brianp
- * replaced memset() with MEMSET() and memcpy() with MEMCPY()
- *
- * Revision 1.10 1995/07/24 18:59:42 brianp
- * convert real window coords to ints with rounding, not truncating
- *
- * Revision 1.9 1995/06/12 15:53:40 brianp
- * removed garbage chars from end of file
- *
- * Revision 1.8 1995/06/12 15:50:44 brianp
- * renamed from drawpixels.[ch] to drawpix.[ch]
- *
- * Revision 1.7 1995/06/12 15:38:55 brianp
- * changed color arrays to GLubyte
- *
- * Revision 1.6 1995/05/31 14:58:26 brianp
- * check that rasterpos is valid before drawing
- *
- * Revision 1.5 1995/05/22 21:02:41 brianp
- * Release 1.2
- *
- * Revision 1.4 1995/05/12 19:26:43 brianp
- * replaced CC.Mode!=0 with INSIDE_BEGIN_END
- *
- * Revision 1.3 1995/05/10 18:43:58 brianp
- * removed extraneous parenthesis
- * moved clip_pixels() to span.c
- *
- * Revision 1.2 1995/03/04 19:29:44 brianp
- * 1.1 beta revision
- *
- * Revision 1.1 1995/02/24 14:20:50 brianp
- * Initial revision
- *
- */
-
-
- #include <stdlib.h>
- #include <string.h>
- #include "context.h"
- #include "dd.h"
- #include "feedback.h"
- #include "list.h"
- #include "macros.h"
- #include "pixel.h"
- #include "span.h"
- #include "stencil.h"
-
-
-
-
- /* TODO: apply texture mapping to fragments */
-
-
-
- static void draw_index_pixels( GLsizei width, GLsizei height,
- GLenum type, const GLvoid *pixels )
- {
- GLint x, y, desty;
- GLuint i, j;
- GLint zspan[MAX_WIDTH];
- GLboolean zoom;
-
- if (CC.Pixel.ZoomX==1.0 && CC.Pixel.ZoomY==1.0) {
- zoom = GL_FALSE;
- }
- else {
- zoom = GL_TRUE;
- }
-
- /* Position, depth of pixels */
- x = (GLint) (CC.Current.RasterPos[0] + 0.5F);
- y = (GLint) (CC.Current.RasterPos[1] + 0.5F);
- desty = y;
- if (CC.Depth.Test) {
- GLint zval = (GLint) (CC.Current.RasterPos[2] * MAX_DEPTH);
- for (i=0;i<width;i++) {
- zspan[i] = zval;
- }
- }
-
- /* process the image row by row */
- for (i=0;i<height;i++,y++) {
- GLuint ispan[MAX_WIDTH];
-
- /* convert to uints */
- switch (type) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *src = (GLubyte *) pixels + i * width;
- for (j=0;j<width;j++) {
- ispan[j] = (GLuint) *src++;
- }
- }
- break;
- case GL_BYTE:
- {
- GLbyte *src = (GLbyte *) pixels + i * width;
- for (j=0;j<width;j++) {
- ispan[j] = (GLuint) *src++;
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *src = (GLushort *) pixels + i * width;
- for (j=0;j<width;j++) {
- ispan[j] = (GLuint) *src++;
- }
- }
- break;
- case GL_SHORT:
- {
- GLshort *src = (GLshort *) pixels + i * width;
- for (j=0;j<width;j++) {
- ispan[j] = (GLuint) *src++;
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *src = (GLuint *) pixels + i * width;
- for (j=0;j<width;j++) {
- ispan[j] = *src++;
- }
- }
- break;
- case GL_INT:
- {
- GLint *src = (GLint *) pixels + i * width;
- for (j=0;j<width;j++) {
- ispan[j] = (GLuint) *src++;
- }
- }
- break;
- case GL_BITMAP:
- /* TODO */
- break;
- case GL_FLOAT:
- {
- GLfloat *src = (GLfloat *) pixels + i * width;
- for (j=0;j<width;j++) {
- ispan[j] = (GLuint) (GLint) *src++;
- }
- }
- break;
- default:
- gl_error( GL_INVALID_ENUM, "Internal: draw_index_pixels" );
- }
-
- /* apply shift and offset */
- if (CC.Pixel.IndexOffset || CC.Pixel.IndexShift) {
- if (CC.Pixel.IndexShift>=0) {
- for (j=0;j<width;j++) {
- ispan[j] = (ispan[j] << CC.Pixel.IndexShift)
- + CC.Pixel.IndexOffset;
- }
- }
- else {
- for (j=0;j<width;j++) {
- ispan[j] = (ispan[j] >> -CC.Pixel.IndexShift)
- + CC.Pixel.IndexOffset;
- }
- }
- }
-
- if (CC.RGBAflag) {
- /* Convert index to RGBA and write to frame buffer */
- GLubyte red[MAX_WIDTH], green[MAX_WIDTH];
- GLubyte blue[MAX_WIDTH], alpha[MAX_WIDTH];
- for (j=0;j<width;j++) {
- red[j] = (GLint) (CC.Pixel.MapItoR[ispan[j]] * CC.RedScale);
- green[j] = (GLint) (CC.Pixel.MapItoG[ispan[j]] * CC.GreenScale);
- blue[j] = (GLint) (CC.Pixel.MapItoB[ispan[j]] * CC.BlueScale);
- alpha[j] = (GLint) (CC.Pixel.MapItoA[ispan[j]] * CC.AlphaScale);
- }
- if (zoom) {
- gl_write_zoomed_color_span( width, x, y, zspan,
- red, green, blue, alpha, desty );
- }
- else {
- gl_write_color_span( width, x, y, zspan,
- red, green, blue, alpha, GL_BITMAP );
- }
- }
- else {
- /* optionally apply index map then write to frame buffer */
- if (CC.Pixel.MapColorFlag) {
- for (j=0;j<width;j++) {
- ispan[j] = CC.Pixel.MapItoI[ispan[j]];
- }
- }
- if (zoom) {
- gl_write_zoomed_index_span( width, x, y, zspan, ispan, desty );
- }
- else {
- gl_write_index_span( width, x, y, zspan, ispan, GL_BITMAP );
- }
- }
- }
-
- }
-
-
-
- static void draw_stencil_pixels( GLsizei width, GLsizei height,
- GLenum type, const GLvoid *pixels )
- {
- GLint x, y, desty;
- GLuint i, j;
- GLboolean zoom;
-
- if (CC.Pixel.ZoomX==1.0 && CC.Pixel.ZoomY==1.0) {
- zoom = GL_FALSE;
- }
- else {
- zoom = GL_TRUE;
- }
-
- /* Position, depth of pixels */
- x = (GLint) (CC.Current.RasterPos[0] + 0.5F);
- y = (GLint) (CC.Current.RasterPos[1] + 0.5F);
- desty = y;
-
- /* process the image row by row */
- for (i=0;i<height;i++,y++) {
- GLubyte stencil[MAX_WIDTH];
-
- /* convert to ubytes */
- switch (type) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *src = (GLubyte *) pixels + i * width;
- MEMCPY( stencil, src, width );
- }
- break;
- case GL_BYTE:
- {
- GLbyte *src = (GLbyte *) pixels + i * width;
- MEMCPY( stencil, src, width );
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *src = (GLushort *) pixels + i * width;
- for (j=0;j<width;j++) {
- stencil[j] = (GLubyte) ((*src++) & 0xff);
- }
- }
- break;
- case GL_SHORT:
- {
- GLshort *src = (GLshort *) pixels + i * width;
- for (j=0;j<width;j++) {
- stencil[j] = (GLubyte) ((*src++) & 0xff);
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *src = (GLuint *) pixels + i * width;
- for (j=0;j<width;j++) {
- stencil[j] = (GLubyte) ((*src++) & 0xff);
- }
- }
- break;
- case GL_INT:
- {
- GLint *src = (GLint *) pixels + i * width;
- for (j=0;j<width;j++) {
- stencil[j] = (GLubyte) ((*src++) & 0xff);
- }
- }
- break;
- case GL_BITMAP:
- /* TODO */
- break;
- case GL_FLOAT:
- {
- GLfloat *src = (GLfloat *) pixels + i * width;
- for (j=0;j<width;j++) {
- stencil[j] = (GLubyte) (((GLint) *src++) & 0xff);
- }
- }
- break;
- default:
- gl_error( GL_INVALID_ENUM, "Internal: draw_stencil_pixels" );
- }
-
- /* apply shift and offset */
- if (CC.Pixel.IndexOffset || CC.Pixel.IndexShift) {
- if (CC.Pixel.IndexShift>=0) {
- for (j=0;j<width;j++) {
- stencil[j] = (stencil[j] << CC.Pixel.IndexShift)
- + CC.Pixel.IndexOffset;
- }
- }
- else {
- for (j=0;j<width;j++) {
- stencil[j] = (stencil[j] >> -CC.Pixel.IndexShift)
- + CC.Pixel.IndexOffset;
- }
- }
- }
-
- /* mapping */
- if (CC.Pixel.MapStencilFlag) {
- for (j=0;j<width;j++) {
- stencil[j] = CC.Pixel.MapStoS[ stencil[j] ];
- }
- }
-
- /* write stencil values to stencil buffer */
- if (zoom) {
- gl_write_zoomed_stencil_span( (GLuint) width, x, y, stencil, desty );
- }
- else {
- gl_write_stencil_span( (GLuint) width, x, y, stencil );
- }
- }
- }
-
-
-
- static void draw_depth_pixels( GLsizei width, GLsizei height,
- GLenum type, const GLvoid *pixels )
- {
- GLint x, y, desty;
- GLuint i, j;
- GLfloat depth[MAX_WIDTH];
- GLint zspan[MAX_WIDTH];
- GLubyte red[MAX_WIDTH], green[MAX_WIDTH], blue[MAX_WIDTH], alpha[MAX_WIDTH];
- GLuint ispan[MAX_WIDTH];
- GLboolean zoom;
-
- if (CC.Pixel.ZoomX==1.0 && CC.Pixel.ZoomY==1.0) {
- zoom = GL_FALSE;
- }
- else {
- zoom = GL_TRUE;
- }
-
- /* Position, depth of pixels */
- x = (GLint) (CC.Current.RasterPos[0] + 0.5F);
- y = (GLint) (CC.Current.RasterPos[1] + 0.5F);
- desty = y;
-
- /* Color or index */
- if (CC.RGBAflag) {
- GLint r, g, b, a;
- r = (GLint) (CC.Current.RasterColor[0] * CC.RedScale);
- g = (GLint) (CC.Current.RasterColor[1] * CC.GreenScale);
- b = (GLint) (CC.Current.RasterColor[2] * CC.BlueScale);
- a = (GLint) (CC.Current.RasterColor[3] * CC.AlphaScale);
- MEMSET( red, r, width );
- MEMSET( green, g, width );
- MEMSET( blue, b, width );
- MEMSET( alpha, a, width );
- }
- else {
- for (j=0;j<width;j++) {
- ispan[j] = CC.Current.RasterIndex;
- }
- }
-
- /* process image row by row */
- for (i=0;i<height;i++) {
- switch (type) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *src = (GLubyte *) pixels + i * width;
- for (j=0;j<width;j++) {
- depth[j] = UBYTE_TO_FLOAT( *src++ );
- }
- }
- break;
- case GL_BYTE:
- {
- GLbyte *src = (GLbyte *) pixels + i * width;
- for (j=0;j<width;j++) {
- depth[j] = BYTE_TO_FLOAT( *src++ );
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *src = (GLushort *) pixels + i * width;
- for (j=0;j<width;j++) {
- depth[j] = USHORT_TO_FLOAT( *src++ );
- }
- }
- break;
- case GL_SHORT:
- {
- GLshort *src = (GLshort *) pixels + i * width;
- for (j=0;j<width;j++) {
- depth[j] = SHORT_TO_FLOAT( *src++ );
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *src = (GLuint *) pixels + i * width;
- for (j=0;j<width;j++) {
- depth[j] = UINT_TO_FLOAT( *src++ );
- }
- }
- break;
- case GL_INT:
- {
- GLint *src = (GLint *) pixels + i * width;
- for (j=0;j<width;j++) {
- depth[j] = INT_TO_FLOAT( *src++ );
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *src = (GLfloat *) pixels + i * width;
- for (j=0;j<width;j++) {
- depth[j] = *src++;
- }
- }
- break;
- }
-
- /* apply depth scale and bias */
- if (CC.Pixel.DepthScale!=1.0 || CC.Pixel.DepthBias!=0.0) {
- for (j=0;j<width;j++) {
- depth[j] = depth[j] * CC.Pixel.DepthScale + CC.Pixel.DepthBias;
- }
- }
-
- /* clamp depth values to [0,1] and convert from floats to integers */
- for (j=0;j<width;j++) {
- zspan[j] = (GLint) ( CLAMP( depth[j], 0.0, 1.0 ) * MAX_DEPTH);
- }
- if (CC.RGBAflag) {
- if (zoom) {
- gl_write_zoomed_color_span( width, x, y, zspan,
- red, green, blue, alpha, desty );
- }
- else {
- gl_write_color_span( width, x, y, zspan,
- red, green, blue, alpha, GL_BITMAP );
- }
- }
- else {
- if (zoom) {
- gl_write_zoomed_index_span( width, x, y, zspan, ispan, GL_BITMAP );
- }
- else {
- gl_write_index_span( width, x, y, zspan, ispan, GL_BITMAP );
- }
- }
-
- }
-
- }
-
-
-
- static void draw_color_pixels( GLsizei width, GLsizei height, GLenum format,
- GLenum type, const GLvoid *pixels )
- {
- GLuint i, j;
- GLint x, y, desty, zspan[MAX_WIDTH];
- GLboolean scale_or_bias, quick_draw;
- GLboolean zoom;
-
- if (CC.Pixel.ZoomX==1.0 && CC.Pixel.ZoomY==1.0) {
- zoom = GL_FALSE;
- }
- else {
- zoom = GL_TRUE;
- }
-
- /* Position, depth of pixels */
- x = (GLint) (CC.Current.RasterPos[0] + 0.5F);
- y = (GLint) (CC.Current.RasterPos[1] + 0.5F);
- desty = y;
- if (CC.Depth.Test) {
- /* fill in array of z values */
- GLint z = (GLint) (CC.Current.RasterPos[2] * MAX_DEPTH);
- for (i=0;i<width;i++) {
- zspan[i] = z;
- }
- }
-
- /* Determine if scaling and/or biasing is needed */
- if (CC.Pixel.RedScale!=1.0F || CC.Pixel.RedBias!=0.0F ||
- CC.Pixel.GreenScale!=1.0F || CC.Pixel.GreenBias!=0.0F ||
- CC.Pixel.BlueScale!=1.0F || CC.Pixel.BlueBias!=0.0F ||
- CC.Pixel.AlphaScale!=1.0F || CC.Pixel.AlphaBias!=0.0F) {
- scale_or_bias = GL_TRUE;
- }
- else {
- scale_or_bias = GL_FALSE;
- }
-
- /* Determine if we can directly call the device driver function */
- if (CC.RasterMask==0 && !zoom && x>=0 && y>=0
- && x+width<=CC.BufferWidth && y+height<=CC.BufferHeight) {
- quick_draw = GL_TRUE;
- }
- else {
- quick_draw = GL_FALSE;
- }
-
- /* First check for common cases */
- if (type==GL_UNSIGNED_BYTE && format==GL_RGB
- && !CC.Pixel.MapColorFlag && !scale_or_bias
- && CC.RedScale==255.0 && CC.GreenScale==255.0 && CC.BlueScale==255.0) {
- /* 8-bit RGB pixels */
- DEFARRAY( GLubyte, red, MAX_WIDTH );
- DEFARRAY( GLubyte, green, MAX_WIDTH );
- DEFARRAY( GLubyte, blue, MAX_WIDTH );
- DEFARRAY( GLubyte, alpha, MAX_WIDTH );
- GLubyte *src = (GLubyte *) pixels;
- /* constant alpha */
- MEMSET( alpha, (GLint) CC.AlphaScale, width );
- for (i=0;i<height;i++,y++) {
- for (j=0;j<width;j++) {
- red[j] = *src++;
- green[j] = *src++;
- blue[j] = *src++;
- }
- if (quick_draw) {
- (*DD.write_color_span)( width, x,y, red, green, blue, alpha, NULL);
- }
- else if (zoom) {
- gl_write_zoomed_color_span( (GLuint) width, x, y, zspan,
- red, green, blue, alpha, desty );
- }
- else {
- gl_write_color_span( (GLuint) width, x, y, zspan,
- red, green, blue, alpha, GL_BITMAP );
- }
- }
- UNDEFARRAY( red );
- UNDEFARRAY( green );
- UNDEFARRAY( blue );
- UNDEFARRAY( alpha );
- }
- else {
- /* General solution */
- GLboolean r_flag, g_flag, b_flag, a_flag, l_flag;
- GLuint components;
-
- r_flag = g_flag = b_flag = a_flag = l_flag = GL_FALSE;
- switch (format) {
- case GL_RED:
- r_flag = GL_TRUE;
- components = 1;
- break;
- case GL_GREEN:
- g_flag = GL_TRUE;
- components = 1;
- break;
- case GL_BLUE:
- b_flag = GL_TRUE;
- components = 1;
- break;
- case GL_ALPHA:
- a_flag = GL_TRUE;
- components = 1;
- break;
- case GL_RGB:
- r_flag = g_flag = b_flag = GL_TRUE;
- components = 3;
- break;
- case GL_LUMINANCE:
- l_flag = GL_TRUE;
- components = 1;
- break;
- case GL_LUMINANCE_ALPHA:
- l_flag = a_flag = GL_TRUE;
- components = 2;
- break;
- case GL_RGBA:
- r_flag = g_flag = b_flag = a_flag = GL_TRUE;
- components = 4;
- break;
- }
-
- /* process the image row by row */
- for (i=0;i<height;i++,y++) {
- GLfloat rf[MAX_WIDTH], gf[MAX_WIDTH], bf[MAX_WIDTH], af[MAX_WIDTH];
- GLubyte red[MAX_WIDTH], green[MAX_WIDTH];
- GLubyte blue[MAX_WIDTH], alpha[MAX_WIDTH];
-
- /* convert to floats */
- switch (type) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *src = (GLubyte *) pixels + i * width * components;
- for (j=0;j<width;j++) {
- if (l_flag) {
- rf[j] = gf[j] = bf[j] = UBYTE_TO_FLOAT(*src++);
- }
- else {
- rf[j] = r_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
- gf[j] = g_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
- bf[j] = b_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
- }
- af[j] = a_flag ? UBYTE_TO_FLOAT(*src++) : 1.0;
- }
- }
- break;
- case GL_BYTE:
- {
- GLbyte *src = (GLbyte *) pixels + i * width * components;
- for (j=0;j<width;j++) {
- if (l_flag) {
- rf[j] = gf[j] = bf[j] = BYTE_TO_FLOAT(*src++);
- }
- else {
- rf[j] = r_flag ? BYTE_TO_FLOAT(*src++) : 0.0;
- gf[j] = g_flag ? BYTE_TO_FLOAT(*src++) : 0.0;
- bf[j] = b_flag ? BYTE_TO_FLOAT(*src++) : 0.0;
- }
- af[j] = a_flag ? BYTE_TO_FLOAT(*src++) : 1.0;
- }
- }
- break;
- case GL_BITMAP:
- /* special case */
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *src = (GLushort *) pixels + i * width * components;
- for (j=0;j<width;j++) {
- if (l_flag) {
- rf[j] = gf[j] = bf[j] = USHORT_TO_FLOAT(*src++);
- }
- else {
- rf[j] = r_flag ? USHORT_TO_FLOAT(*src++) : 0.0;
- gf[j] = g_flag ? USHORT_TO_FLOAT(*src++) : 0.0;
- bf[j] = b_flag ? USHORT_TO_FLOAT(*src++) : 0.0;
- }
- af[j] = a_flag ? USHORT_TO_FLOAT(*src++) : 1.0;
- }
- }
- break;
- case GL_SHORT:
- {
- GLshort *src = (GLshort *) pixels + i * width * components;
- for (j=0;j<width;j++) {
- if (l_flag) {
- rf[j] = gf[j] = bf[j] = SHORT_TO_FLOAT(*src++);
- }
- else {
- rf[j] = r_flag ? SHORT_TO_FLOAT(*src++) : 0.0;
- gf[j] = g_flag ? SHORT_TO_FLOAT(*src++) : 0.0;
- bf[j] = b_flag ? SHORT_TO_FLOAT(*src++) : 0.0;
- }
- af[j] = a_flag ? SHORT_TO_FLOAT(*src++) : 1.0;
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *src = (GLuint *) pixels + i * width * components;
- for (j=0;j<width;j++) {
- if (l_flag) {
- rf[j] = gf[j] = bf[j] = UINT_TO_FLOAT(*src++);
- }
- else {
- rf[j] = r_flag ? UINT_TO_FLOAT(*src++) : 0.0;
- gf[j] = g_flag ? UINT_TO_FLOAT(*src++) : 0.0;
- bf[j] = b_flag ? UINT_TO_FLOAT(*src++) : 0.0;
- }
- af[j] = a_flag ? af[j] = UINT_TO_FLOAT(*src++) : 1.0;
- }
- }
- break;
- case GL_INT:
- {
- GLint *src = (GLint *) pixels + i * width * components;
- for (j=0;j<width;j++) {
- if (l_flag) {
- rf[j] = gf[j] = bf[j] = INT_TO_FLOAT(*src++);
- }
- else {
- rf[j] = r_flag ? INT_TO_FLOAT(*src++) : 0.0;
- gf[j] = g_flag ? INT_TO_FLOAT(*src++) : 0.0;
- bf[j] = b_flag ? INT_TO_FLOAT(*src++) : 0.0;
- }
- af[j] = a_flag ? INT_TO_FLOAT(*src++) : 1.0;
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *src = (GLfloat *) pixels + i * width * components;
- for (j=0;j<width;j++) {
- if (l_flag) {
- rf[j] = gf[j] = bf[j] = *src++;
- }
- else {
- rf[j] = r_flag ? *src++ : 0.0;
- gf[j] = g_flag ? *src++ : 0.0;
- bf[j] = b_flag ? *src++ : 0.0;
- }
- af[j] = a_flag ? *src++ : 1.0;
- }
- }
- break;
- default:
- gl_error( GL_INVALID_ENUM, "glDrawPixels" );
- return;
- }
-
- /* apply scale and bias */
- if (scale_or_bias) {
- for (j=0;j<width;j++) {
- GLfloat r, g, b, a;
- r = rf[j] * CC.Pixel.RedScale + CC.Pixel.RedBias;
- g = gf[j] * CC.Pixel.GreenScale + CC.Pixel.GreenBias;
- b = bf[j] * CC.Pixel.BlueScale + CC.Pixel.BlueBias;
- a = af[j] * CC.Pixel.AlphaScale + CC.Pixel.AlphaBias;
- rf[j] = CLAMP( r, 0.0, 1.0 );
- gf[j] = CLAMP( g, 0.0, 1.0 );
- bf[j] = CLAMP( b, 0.0, 1.0 );
- af[j] = CLAMP( a, 0.0, 1.0 );
- }
- }
-
- /* apply pixel mappings */
- if (CC.Pixel.MapColorFlag) {
- for (j=0;j<width;j++) {
- GLint ir, ig, ib, ia;
- ir = (GLint) (rf[j] * (CC.Pixel.MapRtoRsize-1));
- ig = (GLint) (gf[j] * (CC.Pixel.MapGtoGsize-1));
- ib = (GLint) (bf[j] * (CC.Pixel.MapBtoBsize-1));
- ia = (GLint) (af[j] * (CC.Pixel.MapAtoAsize-1));
- rf[j] = CC.Pixel.MapRtoR[ir];
- gf[j] = CC.Pixel.MapGtoG[ig];
- bf[j] = CC.Pixel.MapBtoB[ib];
- af[j] = CC.Pixel.MapAtoA[ia];
- }
- }
-
- /* convert to integers */
- for (j=0;j<width;j++) {
- red[j] = (GLint) (rf[j] * CC.RedScale);
- green[j] = (GLint) (gf[j] * CC.GreenScale);
- blue[j] = (GLint) (bf[j] * CC.BlueScale);
- alpha[j] = (GLint) (af[j] * CC.AlphaScale);
- }
-
- /* write to frame buffer */
- if (quick_draw) {
- (*DD.write_color_span)( width, x,y, red, green, blue, alpha, NULL);
- }
- else if (zoom) {
- gl_write_zoomed_color_span( width, x, y, zspan,
- red, green, blue, alpha, desty );
- }
- else {
- gl_write_color_span( (GLuint) width, x, y, zspan,
- red, green, blue, alpha, GL_BITMAP );
- }
- }
- }
-
- }
-
-
-
- /*** EXPERIMENTAL: THIS ISN'T USED YET ***/
- #ifdef LEAVEOUT
- /*
- * Do a glDrawPixels( w, h, GL_RGB, GL_UNSIGNED_BYTE, pixels ) optimized
- * for the case of no pixel mapping, no scale, no bias, no zoom, default
- * storage mode, no raster ops, and no pixel clipping.
- */
- static void quickdraw_rgb( GLsizei width, GLsizei height, const void *pixels )
- {
- DEFARRAY( GLubyte, red, MAX_WIDTH );
- DEFARRAY( GLubyte, green, MAX_WIDTH );
- DEFARRAY( GLubyte, blue, MAX_WIDTH );
- DEFARRAY( GLubyte, alpha, MAX_WIDTH );
- GLint i, j;
- GLint x, y;
- GLint bytes_per_row;
-
- bytes_per_row = width * 3 + (width%4);
-
- x = (GLint) (CC.Current.RasterPos[0] + 0.5F);
- y = (GLint) (CC.Current.RasterPos[1] + 0.5F);
-
- /* constant alpha */
- for (j=0;j<width;j++) {
- alpha[j] = (GLint) CC.AlphaScale;
- }
-
- /* write directly to device driver */
- for (i=0;i<height;i++) {
- /* each row of pixel data starts at 4-byte boundary */
- GLubyte *src = (GLubyte *) pixels + i * bytes_per_row;
- for (j=0;j<width;j++) {
- red[j] = *src++;
- green[j] = *src++;
- blue[j] = *src++;
- }
- (*DD.write_color_span)( width, x, y+i, red, green, blue, alpha, NULL);
- }
-
- UNDEFARRAY( red );
- UNDEFARRAY( green );
- UNDEFARRAY( blue );
- UNDEFARRAY( alpha );
- }
- #endif
-
-
-
- void gl_drawpixels( GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid *pixels )
- {
- if (INSIDE_BEGIN_END) {
- gl_error( GL_INVALID_OPERATION, "glDrawPixels" );
- return;
- }
-
- if (CC.NewState) {
- gl_update_state();
- }
-
- if (CC.RenderMode==GL_RENDER) {
- if (!CC.Current.RasterPosValid) {
- return;
- }
- switch (format) {
- case GL_COLOR_INDEX:
- draw_index_pixels( width, height, type, pixels );
- break;
- case GL_STENCIL_INDEX:
- draw_stencil_pixels( width, height, type, pixels );
- break;
- case GL_DEPTH_COMPONENT:
- draw_depth_pixels( width, height, type, pixels );
- break;
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_RGB:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- case GL_RGBA:
- draw_color_pixels( width, height, format, type, pixels );
- break;
- default:
- gl_error( GL_INVALID_ENUM, "glDrawPixels" );
- }
- }
- else if (CC.RenderMode==GL_FEEDBACK) {
- APPEND_TOKEN( (GLfloat) GL_DRAW_PIXEL_TOKEN );
- gl_feedback_vertex( CC.Current.RasterPos[0],
- CC.Current.RasterPos[1],
- CC.Current.RasterPos[2],
- CC.Current.RasterPos[3],
- CC.Current.Color, CC.Current.Index,
- CC.Current.TexCoord );
- }
- else if (CC.RenderMode==GL_SELECT) {
- /* TODO: verify that this is correct */
- CC.HitFlag = GL_TRUE;
- if (CC.Current.RasterPos[2] < CC.HitMinZ) {
- CC.HitMinZ = CC.Current.RasterPos[2];
- }
- if (CC.Current.RasterPos[2] > CC.HitMaxZ) {
- CC.HitMaxZ = CC.Current.RasterPos[2];
- }
- }
- }
-
-
-
- void glDrawPixels( GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid *pixels )
- {
- GLvoid *image;
-
- if (width<0 || height<0) {
- gl_error( GL_INVALID_VALUE, "glDrawPixels" );
- return;
- }
-
- image = gl_unpack( width, height, format, type, pixels );
- if (!image) {
- gl_error( GL_OUT_OF_MEMORY, "glDrawPixels" );
- return;
- }
-
- if (CC.CompileFlag) {
- gl_save_drawpixels( width, height, format, type, image );
- }
- if (CC.ExecuteFlag) {
- gl_drawpixels( width, height, format, type, image );
- if (!CC.CompileFlag) {
- /* may discard unpacked image now */
- free( image );
- }
- }
- }
-
-
-